Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
19 |
Birth or Death involving a family member or close friend. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
23 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
23 |
Became a Agent (Intelligence). |
3 |
27 |
Go undercover to investigate an enemy. |
3 |
27 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
3 |
27 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
27 |
Continued as Agent (Intelligence). |
4 |
30 |
Advanced training in a specialist field. |
4 |
31 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
31 |
Continued as Agent (Intelligence). |
5 |
32 |
Advanced training in a specialist field. |
5 |
35 |
Promoted to Agent (Intelligence) rank 3. |
6 |
35 |
Continued as Agent (Intelligence). |
6 |
39 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
7 |
39 |
Failed to qualify for Worker (Citizen). |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
42 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |