Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Morris Andrew's work ends up coming home with Morris Andrew, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Became a Scout (Surveyor). |
2 |
23 |
Serve as the courier for an important message from the Imperium. |
2 |
24 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
24 |
Continued as Scout (Surveyor). |
3 |
25 |
Morris Andrew's scout ship is one of the first on the scene to rescue the survivors of a disaster but Morris Andrew fail to help. Gain an Enemy. |
3 |
25 |
Severely injured. Owe 5,000 for medical bills. |
3 |
28 |
Promoted to Scout (Surveyor) rank 2. |
4 |
28 |
Voluntarily left Surveyor |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
31 |
Suffer from a life-threatening illness. |
5 |
31 |
Failed to qualify for Merchant Academy. |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
33 |
Attacked by enemies and injured. |
5 |
33 |
Scarred. Owe 5,000 for medical bills. |
5 |
33 |
Gain Enemy if Morris Andrew don't already have one. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
36 |
Betrayed by a friend. One of Morris Andrew's Contacts or Allies betrays Morris Andrew, ending Morris Andrew's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Failed to qualify for Merchant Academy. |
7 |
36 |
Submitted to the draft. |
7 |
36 |
Switched to Scout (Courier) with previous rank. |
7 |
39 |
Spend several years jumping from world to world in Morris Andrew's scout ship. |