Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Morton McKee do not know what happened to Morton McKee. There is a gap in Morton McKee's memory. |
2 |
20 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
24 |
Opponents of Morton McKee's belief system ambush Morton McKee. |
2 |
24 |
Scarred. Owe 5,000 for medical bills. |
2 |
24 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
24 |
Continued as Believer (Missionary/Humanitarian). |
3 |
25 |
Morton McKee accepted an offer of inducements to betray Morton McKee's faith. Gain 140,000 in cash. |
3 |
28 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
4 |
28 |
Failed to qualify for Merchant Academy. |
4 |
28 |
Switched to Drifter (Wanderer). |
4 |
32 |
Morton McKee run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Became a Merchant (Free Trader). |
5 |
35 |
Make an unexpected connection outside Morton McKee's normal circles. Gain a Contact. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
38 |
Nearly killed. Owe 20,000 for medical bills. |
7 |
38 |
Became a Agent (Corporate Agent). |
7 |
41 |
Morton McKee went above and beyond the call of duty. |
7 |
42 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |