Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
Join a social movement. |
1 |
19 |
Left the spacer community. |
2 |
19 |
Became a Scout (Surveyor). |
2 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
23 |
Continued as Scout (Surveyor). |
3 |
24 |
Murphy Hansen's scout ship is one of the first on the scene to rescue the survivors of a disaster but Murphy Hansen fail to help. Gain an Enemy. |
3 |
24 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
4 |
27 |
Continued as Scout (Surveyor). |
4 |
28 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
28 |
Failed to qualify for Field Researcher (Scholar). |
5 |
28 |
Became a Drifter (Scavenger). |
5 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
32 |
Continued as Drifter (Scavenger). |
6 |
34 |
Spend time with an alien race. Gain a contact. |
7 |
36 |
Continued as Drifter (Scavenger). |
7 |
37 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
37 |
Failed to qualify for Worker (Citizen). |
8 |
37 |
Submitted to the draft. |
8 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |