Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Risk Murry Oneil's fortune on a possibility lucrative deal and win. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Drifter (Wanderer). |
4 |
30 |
Voluntarily left Wanderer |
4 |
30 |
Became a Citizen (Colonist). |
4 |
32 |
A revolution, attack or other unusual event throws Murry Oneil's life into chaos, forcing Murry Oneil to leave the planet. |
5 |
32 |
Failed to qualify for Courier (Scout). |
5 |
32 |
Returned to Drifter (Wanderer). |
5 |
36 |
Survived a risky adventure but gained nothing. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
36 |
Voluntarily left Wanderer |
6 |
36 |
Failed to qualify for Artist (Entertainer). |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
39 |
Betrayed by a friend. One of Murry Oneil's Contacts or Allies betrays Murry Oneil, ending Murry Oneil's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Failed to qualify for Courier (Scout). |
7 |
39 |
Switched to Drifter (Scavenger). |
7 |
43 |
Attacked by enemies and injured. |
7 |
43 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
43 |
Gain Enemy if Murry Oneil don't already have one. |
7 |
43 |
Promoted to Drifter (Scavenger) rank 1. |