Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Newt Boyd run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Scholar (Scientist). |
2 |
24 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
2 |
26 |
Promoted to Scholar (Scientist) rank 1. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
29 |
Work leads to a considerable breakthrough. |
3 |
30 |
Promoted to Scholar (Scientist) rank 2. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
33 |
Caught cheating in some fashion, advancing Newt Boyd's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
4 |
33 |
A rival researcher blackens Newt Boyd's name or steals Newt Boyd's research. Gain a Rival. |
4 |
33 |
Gain an Enemy |
4 |
34 |
Promoted to Scholar (Scientist) rank 3. |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
35 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
6 |
38 |
Continued as Scholar (Scientist). |
6 |
40 |
Caught cheating in some fashion, advancing Newt Boyd's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
6 |
40 |
A disaster leaves several injured, and others blame Newt Boyd, forcing Newt Boyd to leave Newt Boyd's career. Gain a Rival. |
6 |
40 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
6 |
40 |
Gain an Enemy |