Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Dropped out of the psionic community. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
26 |
Good fortune |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
31 |
A good deal ensures Newton Donoughoe is living the high life for a few years. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
35 |
Imperial trade restrictions force Newton Donoughoe out of business. |
6 |
35 |
Became a Scout (Explorer). |
6 |
37 |
Spend several years jumping from world to world in Newton Donoughoe's scout ship. |
7 |
39 |
Continued as Scout (Explorer). |
7 |
41 |
Newton Donoughoe's ship is damaged, and Newton Donoughoe have to hitch-hike Newton Donoughoe's way back across the stars to the nearest scout base. |
7 |
41 |
Gain 2 Contacts. Gain 3 Enemies. |