Noble Weakman  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Zaris 43 M 2 (-2) 6 (0) 6 (0) 10 (1) 10 (1) 7 (0)10 (1)266AA7
Prim
 
Skills
Admin 0
Animals 0
Art (Creative) 0
Athletics (Dexterity) 1
Clairvoyance 0
Diplomat 2
Drive 0
Medic 1
Melee (Unarmed) 2
Recon 0
Science (Life Sciences/Psionicology) 0
Survival 0
Telepathy 1
Teleportation 0
CareerAssignmentTitleRankTerms
Citizen Colonist 01
Rogue Enforcer 02
Prisoner Thug 11
Scholar Physician 22
 
EducationGraduated
Psionic Community Graduated
 
Name Type Affinity Enmity Power Influence Species
Hobart Credge Ally 3 0 0 5 Ziadd (M/21)
Antonio Batt Rival 0 2 0 3 Zaris (M/81)
Antonio Batt loses some of their power base.
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 21 Made lifelong friends. Gain 1 Allies.
1 22 Graduated. Gain an rival who is upset that Noble Weakman left the community.
2 22 Became a Citizen (Colonist).
2 23 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
3 23 Became a Rogue (Enforcer).
3 25 Good fortune
4 27 Attempted to change assignments.
4 27 Failed to qualify for Pirate (Rogue).
4 27 Continued as Rogue (Enforcer).
4 28 Arrested
5 28 Became a Prisoner (Thug).
5 31 Parole hearing.
5 32 Promoted to Prisoner (Thug) rank 1.
5 32 Paroled from prison.
6 32 Became a Scholar (Physician).
6 35 Make a breakthrough in Noble Weakman's field.
6 36 Promoted to Scholar (Physician) rank 1.
7 36 Continued as Scholar (Physician).
7 40 Make a breakthrough in Noble Weakman's field.
7 40 Promoted to Scholar (Physician) rank 2.
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