Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Suffer from a life-threatening illness. |
2 |
20 |
Failed to qualify for Journalist (Entertainer). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Army (Cavalry) with the new title Private. |
2 |
21 |
Oakley Fleming is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
21 |
Failed to qualify for Intelligence (Agent). |
3 |
21 |
Returned to Drifter (Scavenger). |
3 |
25 |
Attacked by enemies and injured. |
3 |
25 |
Nearly killed. Owe 10,000 for medical bills. |
3 |
25 |
Gain Enemy if Oakley Fleming don't already have one. |
3 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
25 |
Voluntarily left Scavenger |
4 |
25 |
Became a Scholar (Physician). |
4 |
29 |
Entangled in a bureaucratic or legal morass that distracts Oakley Fleming from Oakley Fleming's work. |
4 |
29 |
Promoted to Scholar (Physician) rank 1. |
5 |
29 |
Attempted to change assignments. |
5 |
29 |
Failed to qualify for Field Researcher (Scholar). |
5 |
29 |
Continued as Scholar (Physician). |
5 |
31 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
5 |
33 |
Forced to muster out. |
6 |
33 |
Became a Entertainer (Artist). |
6 |
35 |
One of Oakley Fleming's pieces of art is stolen, and the investigation brings Oakley Fleming into the criminal underworld. |
6 |
37 |
Promoted to Entertainer (Artist) rank 1. |
7 |
37 |
Continued as Entertainer (Artist). |
7 |
39 |
Gain a patron in the arts. Gain an Ally |
7 |
41 |
Promoted to Entertainer (Artist) rank 2. |