Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Attacked by enemies that Ole Clements easily defeat. |
1 |
21 |
Gain Enemy if Ole Clements don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Voluntarily left Scavenger |
2 |
22 |
Failed to qualify for Worker (Citizen). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
23 |
Failed to qualify for Ground Assault (Marine). |
3 |
23 |
Switched to Drifter (Barbarian). |
3 |
26 |
Ole Clements do not know what happened to Ole Clements. There is a gap in Ole Clements's memory. |
4 |
26 |
Became a Merchant (Broker). |
4 |
30 |
Make an unexpected connection outside Ole Clements's normal circles. Gain a Contact. |
5 |
30 |
Continued as Merchant (Broker). |
5 |
33 |
A good deal ensures Ole Clements is living the high life for a few years. |
5 |
34 |
Promoted to Merchant (Broker) rank 1. |
6 |
34 |
Continued as Merchant (Broker). |
6 |
35 |
Embroiled in legal trouble. |
7 |
38 |
Continued as Merchant (Broker). |
7 |
42 |
Promoted to Merchant (Broker) rank 2. |