Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Make an unexpected connection outside Ole Fowler's normal circles. Gain a Contact. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Worker (Citizen). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Scout (Courier). |
4 |
32 |
Spend several years jumping from world to world in Ole Fowler's scout ship. |
5 |
34 |
Voluntarily left Courier |
5 |
34 |
Failed to qualify for Pirate (Rogue). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
35 |
Ole Fowler run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Became a Entertainer (Journalist). |
6 |
37 |
Ole Fowler is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
7 |
37 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
41 |
Ole Fowler is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |