Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Expand the field of Telepathy, but gain a Rival in Oral Anderson's former tutor. |
1 |
22 |
Graduated. Gain an rival who is upset that Oral Anderson left the community. |
2 |
22 |
Became a Scholar (Scientist). |
2 |
25 |
An expedition or voyage goes wrong, leaving Oral Anderson stranded in the wilderness. |
3 |
25 |
Failed to qualify for Free Trader (Merchant). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
28 |
Oral Anderson's work ends up coming home with Oral Anderson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
28 |
Failed to qualify for Explorer (Scout). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
32 |
Suffer from a life-threatening illness. |
5 |
32 |
Became a Entertainer (Artist). |
5 |
33 |
Expose or are involved in a scandal of some sort. |
6 |
33 |
Returned to Drifter (Wanderer). |
6 |
35 |
Betrayed by a friend. One of Oral Anderson's Contacts or Allies betrays Oral Anderson, ending Oral Anderson's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
35 |
Became a Merchant (Free Trader). |
7 |
36 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
39 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
39 |
Continued as Merchant (Free Trader). |
8 |
40 |
Bankrupted by a rival. Gain the other trader as a Rival. |