Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Oran Bramer's work ends up coming home with Oran Bramer, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
24 |
Make an unexpected connection outside Oran Bramer's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
Given advanced training in a specialist field |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
34 |
Imperial trade restrictions force Oran Bramer out of business. |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
36 |
Moved to a new world. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
40 |
Attempted a risky adventure and was wildly successful. |