Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Oran Roan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Embroiled in legal trouble. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
24 |
Gained a contact. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Oran Roan's business or ship thrives. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Make an unexpected connection outside Oran Roan's normal circles. Gain a Contact. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
A good deal ensures Oran Roan is living the high life for a few years. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |