Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
22 |
Failed to qualify for Explorer (Scout). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Imperial trade restrictions force Oran Rogers out of business. |
3 |
24 |
Became a Rogue (Thief). |
3 |
28 |
Betrayed by a friend. One of Oran Rogers's Contacts or Allies betrays Oran Rogers, ending Oran Rogers's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
29 |
Oran Rogers retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
32 |
Continued as Believer (Missionary/Humanitarian). |
5 |
35 |
Opponents of Oran Rogers's belief system ambush Oran Rogers. |
5 |
35 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
36 |
Attacked by enemies that Oran Rogers easily defeat. |
6 |
36 |
Gain Enemy if Oran Rogers don't already have one. |
6 |
39 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
43 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |