Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
A good deal ensures Orion Cook is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Risk Orion Cook's fortune on a possibility lucrative deal and win. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
27 |
Orion Cook is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
4 |
30 |
Voluntarily left Missionary/Humanitarian |
4 |
30 |
Failed to qualify for Flight (Navy). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
33 |
Orion Cook run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
33 |
Became a Scout (Courier). |
5 |
35 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Switched to Scout (Surveyor) with previous rank. |
6 |
38 |
Spend several years jumping from world to world in Orion Cook's scout ship. |