Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
Crime pays off. Gain victim as Enemy. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Rogue (Enforcer) with previous rank. |
2 |
25 |
Involved in a gambling ring. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
28 |
Involved in a gambling ring. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 3. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Returned to Rogue (Thief). |
4 |
34 |
Involved in a feud with a rival criminal organization. |
4 |
34 |
Promoted to Rogue (Thief) rank 2. |
5 |
34 |
Continued as Rogue (Thief). |
5 |
38 |
Betrayed by a friend. One of Orval Meyer's Contacts or Allies betrays Orval Meyer, ending Orval Meyer's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
42 |
Birth or Death involving a family member or close friend. |