Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
3 |
26 |
Voluntarily left Barbarian |
3 |
26 |
Became a Scout (Courier). |
3 |
30 |
Orval Morris's scout ship is one of the first on the scene to rescue the survivors of a disaster but Orval Morris fail to help. Gain an Enemy. |
3 |
30 |
Psychologically damaged by Orval Morris's time in the scouts. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Spend several years jumping from world to world in Orval Morris's scout ship. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Courier). |
5 |
35 |
Orval Morris have no idea what happened to Orval Morris – they found Orval Morris's ship drifting on the fringes of friendly space. |
6 |
35 |
Entered Merchant Academy with the Shipboard curriculum. |
6 |
36 |
Study Art (Creative/Exotic Media) as a hobby. |
6 |
39 |
Graduated. |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
43 |
Embroiled in legal trouble. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |