Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Attacked by enemies and injured. |
2 |
25 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
25 |
Gain Enemy if Oscar Kabble don't already have one. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Betrayed by a friend. One of Oscar Kabble's Contacts or Allies betrays Oscar Kabble, ending Oscar Kabble's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
32 |
Oscar Kabble foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
33 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
33 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
Oscar Kabble join a gambling circle on board. |
5 |
37 |
Attempt at commissioned failed. |
5 |
37 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
6 |
37 |
Continued as Navy (Engineer/Gunner). |
6 |
40 |
Vessel participates in a diplomatic mission. |
6 |
41 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |