Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Find an Alien Artifact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Make an unexpected connection outside Otis Simmons's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Otis Simmons's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
32 |
Became a Scholar (Scientist). |
5 |
35 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
5 |
36 |
Promoted to Scholar (Scientist) rank 1. |
6 |
36 |
Continued as Scholar (Scientist). |
6 |
40 |
A disaster leaves several injured, and others blame Otis Simmons, forcing Otis Simmons to leave Otis Simmons's career. Gain a Rival. |
6 |
40 |
Severely injured. Owe 12,500 for medical bills. |