Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Palmer Gibson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Palmer Gibson fail to help. Gain an Enemy. |
1 |
21 |
Palmer Gibson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Became a Noble (Administrator) with the new title Assistant. |
2 |
24 |
Political manoeuvrings usurp Palmer Gibson's position. Gain a Rival. |
3 |
24 |
Switched to Scout (Explorer) with previous rank. |
3 |
28 |
Spend several years jumping from world to world in Palmer Gibson's scout ship. |
4 |
28 |
Continued as Scout (Explorer). |
4 |
31 |
Perform an exemplary service for the scouts. |
4 |
32 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
32 |
Voluntarily left Explorer |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
35 |
Attacked by enemies that Palmer Gibson easily defeat. |
5 |
35 |
Gain Enemy if Palmer Gibson don't already have one. |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
37 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
37 |
Returned to Noble (Administrator). |
7 |
41 |
Become deeply involved in politics on Palmer Gibson's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |