Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Papa-we-A-sabab run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Scout (Explorer). |
2 |
23 |
Psychologically damaged by Papa-we-A-sabab's time in the scouts. |
3 |
23 |
Became a Citizen (Colonist). |
3 |
25 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
4 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
30 |
Embroiled in legal trouble. |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
35 |
A series of bad deals and decisions force Papa-we-A-sabab into bankruptcy. Papa-we-A-sabab salvages what Papa-we-A-sabab can. |
7 |
35 |
Switched to Scout (Surveyor) with previous rank. |
7 |
38 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
8 |
38 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
38 |
Retired at age 38. |
8 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |