Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Spent time maintaining and using heavy vehicles. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
23 |
Pat Andrews learn something Pat Andrews should not have – a corporate secret, a political scandal – which Pat Andrews can profit from illegally. |
2 |
23 |
Gain a criminal contact. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Voluntarily left Corporate |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
29 |
Find valuable salvage. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Nearly killed. Owe 15,000 for medical bills. |
5 |
34 |
Failed to qualify for Corporate (Citizen). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
35 |
Pat Andrews's work ends up coming home with Pat Andrews, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
35 |
Aging Crisis. Owe 30,000 for medical bills. |
6 |
35 |
Retired at age 35. |
6 |
35 |
Retired. |
6 |
37 |
Betrayal. Convert an Ally into a Rival or Enemy. |
7 |
39 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
41 |
A new romantic starts. Gain an Ally. |
8 |
43 |
Aging Crisis. Owe 40,000 for medical bills. |