Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Spend time with an alien race. Gain a contact. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
24 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
28 |
Became a Citizen (Colonist). |
4 |
29 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
29 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
32 |
Pat Carson faith is shaken. |
6 |
33 |
Voluntarily left Holy Warrior |
6 |
33 |
Switched to Drifter (Wanderer). |
6 |
35 |
Betrayed by a friend. One of Pat Carson's Contacts or Allies betrays Pat Carson, ending Pat Carson's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
35 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
37 |
Opponents of Pat Carson's belief system ambush Pat Carson. |
7 |
37 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
8 |
37 |
Returned to Drifter (Wanderer). |
8 |
40 |
Attacked by enemies that Pat Carson easily defeat. |
8 |
40 |
Gain Enemy if Pat Carson don't already have one. |
8 |
41 |
Promoted to Drifter (Wanderer) rank 1. |