Pat Kelly  

Species Age Sex Str Dex End Int Edu SocUPP
Darrian, Imperium 43 M 2 (-2) 8 (0) 3 (-1) 4 (-1) 11 (1) 8 (0)2834B8
Missing teeth, Simple, Decent
 
Skills
Advocate 1
Art (Creative) 0
Astrogation 0
Athletics 0
Deception 1
Drive (Wheel) 1
Engineer (M-drive) 1
Flyer (Airship) 1
Gun Combat 0
Jack-of-All-Trades 1
Language 0
Mechanic 0
Medic 0
Melee (Unarmed) 1
Pilot 0
Profession (Sports) 0
Stealth 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 22
Navy Line/Crew Crewman01
Drifter Wanderer 01
Citizen Worker 13
 
Term Age History
1 18 Failed to qualify for Thief (Rogue).
1 18 Became a Drifter (Scavenger).
1 19 Find valuable salvage.
1 22 Promoted to Drifter (Scavenger) rank 1.
2 22 Continued as Drifter (Scavenger).
2 23 Attacked by enemies and injured.
2 23 Injured. Fully recovered. Owe 2,500 for medical bills.
2 23 Gain Enemy if Pat Kelly don't already have one.
2 26 Promoted to Drifter (Scavenger) rank 2.
3 26 Voluntarily left Scavenger
3 26 Became a Navy (Line/Crew) with the new title Crewman.
3 29 Lightly injured, no permanent damage. Fully recovered.
4 29 Failed to qualify for Star Marine (Marine).
4 29 Switched to Drifter (Wanderer).
4 31 Pat Kelly do not know what happened to Pat Kelly. There is a gap in Pat Kelly's memory.
5 31 Became a Citizen (Worker).
5 35 Spent time maintaining and using heavy vehicles.
6 35 Continued as Citizen (Worker).
6 39 Pat Kelly learn something Pat Kelly should not have – a corporate secret, a political scandal – which Pat Kelly can profit from illegally.
6 39 Promoted to Citizen (Worker) rank 1.
7 39 Continued as Citizen (Worker).
7 41 Pat Kelly's business expands, Pat Kelly's corporation grows, or the colony thrives.
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