Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Attacked by enemies and injured. |
2 |
23 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
23 |
Gain Enemy if Pat Kelly don't already have one. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Voluntarily left Scavenger |
3 |
26 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
29 |
Failed to qualify for Star Marine (Marine). |
4 |
29 |
Switched to Drifter (Wanderer). |
4 |
31 |
Pat Kelly do not know what happened to Pat Kelly. There is a gap in Pat Kelly's memory. |
5 |
31 |
Became a Citizen (Worker). |
5 |
35 |
Spent time maintaining and using heavy vehicles. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
39 |
Pat Kelly learn something Pat Kelly should not have – a corporate secret, a political scandal – which Pat Kelly can profit from illegally. |
6 |
39 |
Promoted to Citizen (Worker) rank 1. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
41 |
Pat Kelly's business expands, Pat Kelly's corporation grows, or the colony thrives. |