Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Pat Simmons's ship is damaged, and Pat Simmons have to hitch-hike Pat Simmons's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 2 Contacts. Gain 3 Enemies. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
23 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
3 |
23 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Switched to Army (Army Support) with previous rank. |
3 |
25 |
Assigned to an urbanised planet torn by war. |
4 |
27 |
Continued as Army (Army Support). |
4 |
30 |
Display heroism in battle. |
4 |
31 |
Commissioned in Army (Army Support) with the new title Lieutenant. |
4 |
31 |
Promoted to Army (Army Support) officer rank 2 with the new title Captain. |
5 |
31 |
Voluntarily left Army Support |
5 |
31 |
Failed to qualify for Physician (Scholar). |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
35 |
Moved to a new world. |
5 |
35 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
35 |
Voluntarily left Barbarian |
6 |
35 |
Switched to Scout (Courier) with previous rank. |
6 |
36 |
Spend several years jumping from world to world in Pat Simmons's scout ship. |
7 |
39 |
Continued as Scout (Courier). |
7 |
40 |
Pat Simmons's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |