Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
22 |
Criticised a questionable political leader on Phil Paterson's homeworld, causing his downfall. Gain an Enemy |
1 |
22 |
Phil Paterson is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
24 |
Public opinion turns on Phil Paterson. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
A new romantic starts. Gain an Ally. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
A series of bad deals and decisions force Phil Paterson into bankruptcy. Phil Paterson salvages what Phil Paterson can. |
5 |
32 |
Failed to qualify for Flight (Navy). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Voluntarily left Merchant Marine |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
37 |
Phil Paterson do not know what happened to Phil Paterson. There is a gap in Phil Paterson's memory. |
7 |
37 |
Switched to Merchant (Free Trader). |
7 |
39 |
Phil Paterson's business or ship thrives. |
7 |
41 |
Promoted to Merchant (Free Trader) rank 1. |