Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Perform an exemplary service for the scouts. |
2 |
22 |
Voluntarily left Surveyor |
2 |
22 |
Became a Agent (Intelligence). |
2 |
25 |
Moved to a new world. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
4 |
28 |
Failed to qualify for Broker (Merchant). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
31 |
Vessel participates in a notable military engagement. |
4 |
32 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
32 |
Continued as Navy (Line/Crew). |
5 |
35 |
Philip Desmond is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
35 |
Became a Noble (Administrator) with the new title Assistant. |
6 |
37 |
Become deeply involved in politics on Philip Desmond's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
7 |
39 |
Continued as Noble (Administrator). |
7 |
42 |
Refused a challenge to a duel for Philip Desmond's honour and standing. |
7 |
43 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |