Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
22 |
Contacted by an underground psionic group. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
25 |
Philip Duncan is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
25 |
Became a Rogue (Enforcer). |
3 |
29 |
Betrayed by a friend. One of Philip Duncan's Contacts or Allies betrays Philip Duncan, ending Philip Duncan's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Failed to qualify for Star Marine (Marine). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Scout (Courier). |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
33 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
33 |
Continued as Scout (Courier). |
5 |
35 |
Philip Duncan's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
6 |
37 |
Became a Drifter (Barbarian). |
6 |
40 |
Offered job by a patron. Now owe him a favor. |
6 |
41 |
Promoted to Drifter (Barbarian) rank 1. |