Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Philip Ford run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Scout (Surveyor). |
2 |
21 |
Spend several years jumping from world to world in Philip Ford's scout ship. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Switched to Scout (Explorer) with previous rank. |
3 |
25 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
27 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
27 |
Continued as Scout (Explorer). |
4 |
31 |
When dealing with an alien race, Philip Ford have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Returned to Scout (Surveyor). |
5 |
34 |
When dealing with an alien race, Philip Ford botch an opportunity to gather extra intelligence about them. |
5 |
34 |
Philip Ford inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
35 |
Promoted to Scout (Surveyor) rank 1. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Returned to Scout (Explorer). |
6 |
36 |
Perform an exemplary service for the scouts. |
6 |
39 |
Promoted to Scout (Explorer) rank 2. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Returned to Scout (Surveyor). |
7 |
40 |
Philip Ford's ship is damaged, and Philip Ford have to hitch-hike Philip Ford's way back across the stars to the nearest scout base. |
7 |
40 |
Gain 1 Contacts. Gain 3 Enemies. |