Philip Kennedy  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Traltar 43 M 8 (0) 3 (-1) 11 (1) 10 (1) 4 (-1) 6 (0)None83BA46
Available, Stooped neck
 
Skills
Admin 0
Advocate 0
Athletics (Endurance) 1
Broker 0
Diplomat 0
Electronics 0
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Leadership 0
Pilot (Small Craft) 1
Profession (Spacer/Belter) 1
Recon 1
Science (Physical Sciences) 0
Stealth 1
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate 01
Drifter Scavenger 56
 
Term Age History
1 18 Became a Citizen (Corporate).
1 19 A revolution, attack or other unusual event throws Philip Kennedy's life into chaos, forcing Philip Kennedy to leave the planet.
2 19 Became a Drifter (Scavenger).
2 20 Find valuable salvage.
2 23 Forced to continue current assignment.
2 23 Promoted to Drifter (Scavenger) rank 1.
3 23 Continued as Drifter (Scavenger).
4 27 Continued as Drifter (Scavenger).
4 28 Find valuable salvage.
4 31 Promoted to Drifter (Scavenger) rank 2.
5 31 Continued as Drifter (Scavenger).
5 34 Encounter a Psionic institute.
5 34 Tested for psionic powers
5 35 Promoted to Drifter (Scavenger) rank 3.
6 35 Continued as Drifter (Scavenger).
6 39 Promoted to Drifter (Scavenger) rank 4.
7 39 Continued as Drifter (Scavenger).
7 41 Attempted a risky adventure and was sent to prison.
7 43 Promoted to Drifter (Scavenger) rank 5.
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