Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Philip Warren's work ends up coming home with Philip Warren, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
19 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
23 |
Offered job by a patron. Now owe him a favor. |
3 |
23 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
3 |
24 |
Nearly killed. Owe 6,250 for medical bills. |
4 |
24 |
Switched to Drifter (Barbarian). |
4 |
26 |
Philip Warren run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
26 |
Failed to qualify for Corporate (Citizen). |
5 |
26 |
Returned to Drifter (Wanderer). |
6 |
30 |
Continued as Drifter (Wanderer). |
6 |
32 |
Philip Warren do not know what happened to Philip Warren. There is a gap in Philip Warren's memory. |
7 |
32 |
Became a Citizen (Worker). |
7 |
33 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
8 |
33 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
35 |
Philip Warren is sent to a new community or parish to preach The Word among the poor. |
8 |
37 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
37 |
Continued as Believer (Mainstream Believer). |
9 |
41 |
Philip Warren aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |