Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 3 Allies. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Worker (Citizen). |
2 |
27 |
Submitted to the draft. |
2 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
29 |
A good deal ensures Pink Archer is living the high life for a few years. |
2 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
31 |
Continued as Merchant (Merchant Marine). |
3 |
35 |
Imperial trade restrictions force Pink Archer out of business. |
4 |
35 |
Became a Citizen (Colonist). |
4 |
36 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
36 |
Became a Rogue (Thief). |
5 |
39 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
6 |
39 |
Became a Drifter (Wanderer). |
6 |
43 |
Lost eye or limb. Owe 5,000 for medical bills. |