Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Scout (Courier). |
2 |
30 |
Pleas Borthwell's ship is damaged, and Pleas Borthwell have to hitch-hike Pleas Borthwell's way back across the stars to the nearest scout base. |
2 |
30 |
Gain 5 Contacts. Gain 1 Enemies. |
3 |
30 |
Continued as Scout (Courier). |
3 |
33 |
Good fortune |
3 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
34 |
Voluntarily left Courier |
4 |
34 |
Became a Citizen (Worker). |
4 |
37 |
Political upheaval strikes Pleas Borthwell's homeworld, and Pleas Borthwell is caught up in the revolution. |
5 |
38 |
Continued as Citizen (Worker). |
5 |
42 |
Pleas Borthwell learn something Pleas Borthwell should not have – a corporate secret, a political scandal – which Pleas Borthwell can profit from illegally. |
5 |
42 |
Promoted to Citizen (Worker) rank 1. |