Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Risk Pleasant Simmmons's fortune on a possibility lucrative deal and win. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
30 |
Pleasant Simmmons faith is shaken. |
4 |
30 |
Continued as Believer (Holy Warrior). |
4 |
31 |
Pleasant Simmmons retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
34 |
Continued as Believer (Holy Warrior). |
5 |
37 |
Pleasant Simmmons come into conflict with a splinter group Pleasant Simmmons's own religion which maintains Pleasant Simmmons's version is the wrong one. Gain 1 Rivals. |
6 |
37 |
Failed to qualify for Colonist (Citizen). |
6 |
37 |
Became a Drifter (Barbarian). |
6 |
41 |
Pleasant Simmmons run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |