Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Field Researcher (Scholar). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Ramon Gilbert run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Merchant (Broker). |
2 |
23 |
Good fortune |
2 |
24 |
Promoted to Merchant (Broker) rank 1. |
3 |
24 |
Continued as Merchant (Broker). |
3 |
26 |
Make an unexpected connection outside Ramon Gilbert's normal circles. Gain a Contact. |
3 |
28 |
Promoted to Merchant (Broker) rank 2. |
4 |
28 |
Voluntarily left Broker |
4 |
28 |
Failed to qualify for Corporate Agent (Agent). |
4 |
28 |
Switched to Drifter (Barbarian). |
4 |
29 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
29 |
Failed to qualify for Army Support (Army). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
30 |
Risk Ramon Gilbert's fortune on a possibility lucrative deal and win. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Embroiled in legal trouble. |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
A good deal ensures Ramon Gilbert is living the high life for a few years. |
7 |
41 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |