Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Randy Sullivan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Randy Sullivan fail to help. Gain an Enemy. |
1 |
19 |
Psychologically damaged by Randy Sullivan's time in the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Randy Sullivan spend a great deal of time on the fringes of Charted Space. |
2 |
24 |
Randy Sullivan have no idea what happened to Randy Sullivan – they found Randy Sullivan's ship drifting on the fringes of friendly space. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Explorer) with previous rank. |
3 |
28 |
Randy Sullivan survey an alien world. |
4 |
30 |
Voluntarily left Explorer |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
32 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
34 |
Voluntarily left Missionary/Humanitarian |
5 |
34 |
Failed to qualify for Intelligence (Agent). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Given advanced training in a specialist field |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |