Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
Made lifelong friends. Gain 1 Allies. |
1 |
19 |
Left the spacer community. |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
23 |
Ransom Winn run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Merchant (Broker). |
3 |
24 |
A series of bad deals and decisions force Ransom Winn into bankruptcy. Ransom Winn salvages what Ransom Winn can. |
4 |
24 |
Failed to qualify for Journalist (Entertainer). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
4 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
26 |
Failed to qualify for Performer (Entertainer). |
5 |
26 |
Switched to Drifter (Barbarian). |
5 |
30 |
Moved to a new world. |
6 |
30 |
Continued as Drifter (Barbarian). |
6 |
32 |
Attempted a risky adventure and was sent to prison. |
7 |
34 |
Became a Prisoner (Fixer). |
7 |
37 |
Nearly killed. Owe 30,000 for medical bills. |
8 |
38 |
Continued as Prisoner (Fixer). |
8 |
41 |
A guard takes a dislike to Ransom Winn. |