Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
23 |
Raphael Hand's work ends up coming home with Raphael Hand, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Became a Entertainer (Artist). |
3 |
26 |
Gain a patron in the arts. Gain an Ally |
3 |
27 |
Promoted to Entertainer (Artist) rank 1. |
4 |
27 |
Continued as Entertainer (Artist). |
4 |
28 |
Expose or are involved in a scandal of some sort. |
5 |
28 |
Failed to qualify for Field Researcher (Scholar). |
5 |
28 |
Switched to Drifter (Wanderer). |
5 |
29 |
Raphael Hand run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
29 |
Became a Merchant (Broker). |
6 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
33 |
Promoted to Merchant (Broker) rank 1. |
7 |
33 |
Continued as Merchant (Broker). |
7 |
36 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
8 |
36 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
36 |
Retired at age 36. |
8 |
36 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
40 |
Opponents of Raphael Hand's belief system ambush Raphael Hand. |
8 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
40 |
Aging Crisis. Owe 60,000 for medical bills. |