Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
20 |
Lost eye or limb. Fully recovered. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
21 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
25 |
Continued as Merchant (Merchant Marine). |
4 |
28 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
33 |
Forced to muster out. |
6 |
33 |
Failed to qualify for Performer (Entertainer). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Returned to Agent (Law Enforcement). |
6 |
34 |
An investigation takes on a dangerous turn. |
6 |
34 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
7 |
37 |
Continued as Agent (Law Enforcement). |
7 |
38 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
41 |
Forced to muster out. |