Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Raymond Watkins's work ends up coming home with Raymond Watkins, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Became a Rogue (Thief). |
2 |
25 |
A job goes wrong, forcing Raymond Watkins to flee off-planet. |
3 |
25 |
Failed to qualify for Marine Support (Marine). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
27 |
Betrayed by a friend. One of Raymond Watkins's Contacts or Allies betrays Raymond Watkins, ending Raymond Watkins's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Became a Citizen (Corporate). |
4 |
31 |
Political upheaval strikes Raymond Watkins's homeworld, and Raymond Watkins is caught up in the revolution. |
4 |
31 |
Promoted to Citizen (Corporate) rank 1. |
5 |
31 |
Continued as Citizen (Corporate). |
5 |
33 |
Raymond Watkins gain experience in a technical field as a computer operator or surveyor. |
6 |
35 |
Continued as Citizen (Corporate). |
6 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
39 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
7 |
39 |
Continued as Citizen (Corporate). |
7 |
43 |
Raymond Watkins learn something Raymond Watkins should not have – a corporate secret, a political scandal – which Raymond Watkins can profit from illegally. |
7 |
43 |
Forced to muster out. |