Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Risk Reid Learmonth's fortune on a possibility lucrative deal and win. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Make an unexpected connection outside Reid Learmonth's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Became a Rogue (Enforcer). |
4 |
31 |
Involved in a gambling ring. |
4 |
34 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
34 |
Voluntarily left Enforcer |
5 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
35 |
Gained a contact. |
5 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
42 |
Moved to a new world. |
6 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |