Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Rex Fletcher run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Merchant (Broker). |
2 |
23 |
Imperial trade restrictions force Rex Fletcher out of business. |
3 |
23 |
Became a Navy (Flight) with the new title Crewman. |
3 |
25 |
Abuse Rex Fletcher's position for profit. |
3 |
27 |
Attempt at commissioned failed. |
3 |
27 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
27 |
Continued as Navy (Flight). |
4 |
29 |
Victim of a crime |
4 |
31 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Switched to Navy (Engineer/Gunner) with previous rank. |
5 |
33 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
33 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
36 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
37 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
37 |
Continued as Agent (Law Enforcement). |
7 |
41 |
Birth or Death involving a family member or close friend. |