Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Failed to qualify for Free Trader (Merchant). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Explorer). |
2 |
25 |
Rex Paterson's ship is ambushed by enemy vessels. Rex Paterson successfully ran to the jump point. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
29 |
Rex Paterson's ship is damaged, and Rex Paterson have to hitch-hike Rex Paterson's way back across the stars to the nearest scout base. |
3 |
29 |
Gain 2 Contacts. Gain 3 Enemies. |
4 |
29 |
Became a Rogue (Enforcer). |
4 |
30 |
Rex Paterson spend months in the dangerous criminal underworld. |
4 |
33 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
33 |
Continued as Rogue (Enforcer). |
5 |
37 |
Arrested and charged. |
5 |
37 |
Hired a lawyer to beat the charges. |
5 |
37 |
Promoted to Rogue (Enforcer) rank 2. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Failed to qualify for Thief (Rogue). |
6 |
37 |
Continued as Rogue (Enforcer). |
6 |
41 |
A police detective or rival criminal forces Rex Paterson to flee and vows to hunt Rex Paterson down. Gain an Enemy. |