Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
Expand the field of Streetwise, but gain a Rival in Richard Martin's former tutor. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Richard Martin do not know what happened to Richard Martin. There is a gap in Richard Martin's memory. |
3 |
24 |
Failed to qualify for Intelligence (Agent). |
3 |
24 |
Switched to Drifter (Wanderer). |
3 |
27 |
Amnesia. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
30 |
Find valuable salvage. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
36 |
Failed to qualify for Corporate Agent (Agent). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
39 |
Severely injured. Owe 3,750 for medical bills. |
7 |
39 |
Failed to qualify for Explorer (Scout). |
7 |
39 |
Switched to Drifter (Barbarian). |
7 |
40 |
Betrayed by a friend. One of Richard Martin's Contacts or Allies betrays Richard Martin, ending Richard Martin's career. That Contact or Ally becomes a Rival or Enemy. |