Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Roberto King's scout ship is one of the first on the scene to rescue the survivors of a disaster but Roberto King fail to help. Gain an Enemy. |
1 |
21 |
Roberto King have no idea what happened to Roberto King – they found Roberto King's ship drifting on the fringes of friendly space. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Spend several years jumping from world to world in Roberto King's scout ship. |
3 |
26 |
Voluntarily left Courier |
3 |
26 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
28 |
Made lifelong friends. Gain 2 Allies. |
3 |
30 |
Graduated with honors. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
33 |
Given advanced training in a specialist field |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
36 |
Failed to qualify for Pirate (Rogue). |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
40 |
Roberto King do not know what happened to Roberto King. There is a gap in Roberto King's memory. |