Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Attacked by enemies that Roderick Simmmons easily defeat. |
1 |
19 |
Gain Enemy if Roderick Simmmons don't already have one. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Roderick Simmmons run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Citizen (Corporate). |
3 |
26 |
Spent time maintaining and using heavy vehicles. |
3 |
27 |
Promoted to Citizen (Corporate) rank 1. |
4 |
27 |
Continued as Citizen (Corporate). |
4 |
28 |
Roderick Simmmons is rewarded for Roderick Simmmons's diligence or cunning. |
5 |
31 |
Continued as Citizen (Corporate). |
5 |
32 |
Roderick Simmmons learn something Roderick Simmmons should not have – a corporate secret, a political scandal – which Roderick Simmmons can profit from illegally. |
5 |
35 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
6 |
35 |
Continued as Citizen (Corporate). |
6 |
36 |
Roderick Simmmons's business expands, Roderick Simmmons's corporation grows, or the colony thrives. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Returned to Drifter (Wanderer). |
7 |
43 |
Promoted to Drifter (Wanderer) rank 2. |