Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
22 |
Moved to a new world. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Army (Army Support) with the new title Private. |
2 |
22 |
Commissioned in Army (Army Support) with the new title Lieutenant. |
2 |
26 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
26 |
Became a Merchant (Broker). |
3 |
30 |
Roland Weakman's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
30 |
Failed to qualify for Thief (Rogue). |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
32 |
Roland Weakman do not know what happened to Roland Weakman. There is a gap in Roland Weakman's memory. |
5 |
32 |
Failed to qualify for Journalist (Entertainer). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Navy (Flight) with the new title Crewman. |
5 |
34 |
Roland Weakman join a gambling circle on board. |
5 |
36 |
Commissioned in Navy (Flight) with the new title Ensign. |
6 |
36 |
Continued as Navy (Flight). |
6 |
37 |
During a battle, defeat or victory depends on Roland Weakman's actions. The ship suffers severe damage and Roland Weakman is blamed for the disaster. Roland Weakman is court - martialled and discharged. |
7 |
37 |
Switched to Drifter (Wanderer). |
7 |
40 |
Roland Weakman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |