Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Offered job by a patron. Now owe him a favor. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
25 |
Political upheaval strikes Ron Greerson's homeworld, and Ron Greerson is caught up in the revolution. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
27 |
Ron Greerson's business expands, Ron Greerson's corporation grows, or the colony thrives. |
3 |
30 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
30 |
Voluntarily left Corporate |
4 |
30 |
Became a Merchant (Free Trader). |
4 |
32 |
Nearly killed. Owe 17,500 for medical bills. |
5 |
32 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
34 |
Vessel participates in a notable military engagement. |
5 |
36 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Failed to qualify for Engineer/Gunner (Navy). |
6 |
36 |
Continued as Navy (Line/Crew). |
6 |
37 |
Ron Greerson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
40 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |