Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Ron McCnaghty's work ends up coming home with Ron McCnaghty, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Became a Scout (Courier). |
2 |
25 |
When dealing with an alien race, Ron McCnaghty botch an opportunity to gather extra intelligence about them. |
2 |
25 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Ron McCnaghty's ship is damaged, and Ron McCnaghty have to hitch-hike Ron McCnaghty's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 6 Contacts. Gain 2 Enemies. |
4 |
27 |
Failed to qualify for Corporate (Citizen). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
30 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
30 |
Failed to qualify for Corporate (Citizen). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
33 |
Vessel participates in a diplomatic mission. |
5 |
34 |
Attempt at commissioned failed. |
6 |
34 |
Continued as Navy (Line/Crew). |
6 |
38 |
Ron McCnaghty is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Ron McCnaghty as an Enemy. |
7 |
38 |
Became a Merchant (Free Trader). |
7 |
40 |
A good deal ensures Ron McCnaghty is living the high life for a few years. |
7 |
42 |
Promoted to Merchant (Free Trader) rank 1. |